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PHYSICS 1 · Mechanics — kinematics, forces, energy, rotation
Midterm & Final Reference · Ultra-Dense A4
Generated by AskSia.ai — graphs, formulas, traps
KINEMATICS — 1D & 2D ↗ TAP
The 4 kinematic equations
v = v₀ + at x = x₀ + v₀t + ½at²v² = v₀² + 2a(x − x₀) x = x₀ + ½(v₀ + v)t

Use when acceleration is constant. Pick the equation with the variables you have + need; only one variable is missing.

Variable lookup
HaveNeedUse
v₀, a, tvv = v₀ + at
v₀, a, txx = v₀t + ½at²
v₀, v, a (no t)xv² = v₀² + 2a·Δx
v₀, v, t (no a)xx = ½(v₀+v)t
2D = two 1D problems
Decompose into x and y components. Time t links them. Same equations apply per axis. g acts only in y (negative).
Projectile shortcuts
Range R = v₀² sin(2θ)/g. Max range at θ = 45°. Time of flight: t = 2v₀sinθ/g for level ground.

Free fall: a = −g = −9.8 m/s² (or −10 for quick estimates). Air resistance ignored unless stated. Sign convention: up positive.

⚡ EXAM TRAP — DON'T MIX X AND Y EQUATIONS

The horizontal motion is independent of vertical. Don't put g in the x-equation. Don't put v_x in the y-equation. Each axis has its own kinematic equation set, linked only by the shared time variable.

CIRCULAR MOTION & GRAVITY ↗ TAP
Uniform circular motion
ac = v²/r = ω²r Fc = m·ac = mv²/r T = 2π/ω

Centripetal acceleration always points TOWARD the center. The 'centripetal force' is whatever provides this — tension, friction, gravity, normal — not a separate force.

Newton's law of gravity
F = G m₁ m₂ / r² G = 6.67 × 10⁻¹¹ N·m²/kg²
ConceptFormula
g at planet surfaceg = GM/R²
Orbital velocityv = √(GM/r)
Period (Kepler)T² = (4π²/GM) r³
Escape velocityvesc = √(2GM/R)
Banking + curves
tan θ = v²/(rg) for unbanked-turn-friction-equivalent. Banked turn lets you take the curve without friction.
Apparent weight
Top of vertical loop: N = mv²/r − mg. Bottom: N = mv²/r + mg. 'Heavier' at bottom, lighter at top.

Kepler's 3 laws: (1) ellipses, sun at focus. (2) equal areas in equal times. (3) T² ∝ r³ (semi-major axis cubed).

⚡ EXAM TRAP — 'CENTRIFUGAL' IS FICTITIOUS

There's no outward 'centrifugal force' in inertial frames. The thing pushing the ball outward is its inertia; the only real force is the centripetal one pulling it in. Saying 'centrifugal force' on AP loses points.

NEWTON'S LAWS & FORCES ↗ TAP
The 3 laws
LawStatement
1stΣF = 0 ⇒ v = const (inertia)
2ndF = ma (vector equation)
3rdFA on B = −FB on A (action-reaction)
Free-body diagram (FBD) recipe
▼ FBD IN 5 STEPS

1. Isolate the body. Draw a dot.

2. Draw EVERY force as an arrow from the dot.

3. Pick coordinate axes (align one with motion / incline).

4. Sum forces per axis: ΣFx = max, ΣFy = may.

5. Solve.

Friction
Static: fs ≤ μsN — only as much as needed to prevent motion. Kinetic: fk = μkN (constant, ≤ μs).
Inclines
Component along: mg sin θ. Component perp: mg cos θ. Tilt the axes to match the slope — algebra easier.
Tension in massless rope: same throughout. Pulleys (ideal) just redirect tension.

Atwood machine: two masses on a pulley. Take system as a whole: a = (m₁ − m₂)g / (m₁ + m₂) when both hang.

⚡ EXAM TRAP — NORMAL FORCE ≠ mg ALWAYS

On flat ground, N = mg. On an incline, N = mg cos θ. In an elevator accelerating up, N = m(g+a). Friction = μN, so getting N wrong cascades into wrong friction.

ROTATIONAL MOTION ↗ TAP
Rotational analogues to translation
LinearRotationalRelation
xθx = rθ
vωv = rω
aαa = rα
mI (moment of inertia)see table
Fτ = rF sin θtorque
p = mvL = Iωangular momentum
F = maτ = Iαrotational 2nd law
KE = ½mv²KE_rot = ½Iω²rotational KE
Moment of inertia (point mass + common shapes)
Standard I (about center axis)
Solid disk: ½MR². Hoop: MR². Sphere solid: 2/5 MR². Hollow sphere: 2/3 MR². Rod (center): 1/12 ML².
Parallel axis
I = I_cm + Md². Shifts axis off center of mass by distance d.

Rolling without slipping: v = Rω, a = Rα, friction is static (does no work). KE_total = ½Mv² + ½Iω². Hollow rolls slower down a ramp than solid.

Conservation: L_initial = L_final if Στ_external = 0
⚡ EXAM TRAP — ROLLING vs SLIDING

A solid object rolling without slipping has KE split between translation (½Mv²) and rotation (½Iω²). Sliding without rolling: only ½Mv². Rolling reaches the bottom slower because some KE is in rotation.

OSCILLATIONS & WAVES ↗ TAP
Simple harmonic motion (SHM)
x(t) = A cos(ωt + φ) v(t) = −Aω sin(ωt + φ)ω = √(k/m) (spring) ω = √(g/L) (pendulum, small angle)
QuantityFormulaNote
Period T2π/ωindep of amplitude (SHM)
Frequency f1/THz = cycles/sec
Total energy½kA²fixed amplitude
v_maxat equilibrium
a_maxAω²at extremes
Waves
Wave equation
v = fλ. v fixed by medium (string tension, sound air density). f and λ trade off inversely.
Standing waves on string
fixed-fixed: fn = n·v/(2L). n = 1, 2, 3 …

Sound: intensity I = P/area, level β = 10 log(I/I₀) in dB. Doubling distance → I drops by ¼ (3 dB drop).

Doppler: moving source / observer changes observed frequency. f_obs = f_source · (v ± v_obs)/(v ∓ v_source).

⚡ EXAM TRAP — SHM PERIOD INDEP OF AMPLITUDE

The period of a spring or pendulum SHM does not depend on amplitude (small-angle approx). Bigger swing = same time. Many students assume bigger amplitude = longer period; wrong for SHM.

WORK, ENERGY & POWER ↗ TAP
Work-energy theorem
W = F · d · cos θ W_net = ΔKE = ½mv² − ½mv₀²

Net work equals change in kinetic energy. Sign of W comes from cos θ: same direction = +, opposite = −, perpendicular = 0.

Energy types + conservation
EnergyFormulaWhere
KE½ mv²moving
PE_gravmghheight (near Earth)
PE_spring½ kx²compressed/stretched
MechanicalKE + PEconserved if no friction
Conservation: KE₁ + PE₁ = KE₂ + PE₂ (no nonconservative forces)
Conservative vs not
Conservative (gravity, spring): work path-independent, has PE. Nonconservative (friction, drag): dissipates energy as heat.
Power
P = W/t = F·v. Average vs instantaneous matters when velocity varies. Watts = J/s.

Pendulum: at top all PE (mgh), at bottom all KE (½mv²). Set equal → v = √(2gh).

⚡ EXAM TRAP — NORMAL FORCE DOES NO WORK

Normal force is perpendicular to motion (cos 90° = 0), so W_N = 0. Same for tension on a swinging pendulum (always perp to velocity). Only forces with a component along motion do work.

MOMENTUM & COLLISIONS ↗ TAP
Momentum + impulse
p = mv J = ΔP = F · Δt = ∫F dt

Impulse equals change in momentum. Spread the time → smaller force (airbags, knee bend on landing).

Collision types
TypeMomentumKENote
Elasticconservedconservedbilliards, ideal
Inelasticconservednot conservedcars crumple
Perfectly inelasticconservedmax KE lostthey stick together
m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂ (always for closed system)
Perfectly inelastic shortcut
v_final = (m₁u₁ + m₂u₂)/(m₁+m₂). Both objects same final velocity.
Center of mass
x_cm = Σ m_i x_i / Σ m_i. v_cm is conserved when ΣFext = 0 — same idea as momentum.

2D collisions: conserve momentum per axis (x and y separately). Vector decomposition is the whole game.

⚡ EXAM TRAP — KE NOT CONSERVED IN INELASTIC

Momentum is always conserved in collisions (no external impulse). KE is conserved only in elastic collisions. In inelastic, some KE → heat / sound / deformation. Don't write 'energy is conserved' for a car crash.

DECISION BOX — WHICH CONSERVATION LAW? ↗ TAP
Match keyword → method
Question says…Use § fromApproach
'how far / how fast / how long' (constant a)§ ①kinematic equations — pick the one with right vars
projectile, launched, landed§ ①decompose v₀ into x and y; t links them
FBD, ΣF = ma, given forces§ ②Newton's 2nd, draw FBD
'incline, friction, find a'§ ②tilt axes; mg sin θ along, mg cos θ perp
two masses on pulley§ ②Atwood: a = (m₁−m₂)g/(m₁+m₂)
'find v at height / spring stretch'§ ③energy conservation: KE+PE
friction present, height change§ ③energy with W_friction = −μ_k mg d
'power required'§ ③P = Fv or W/t
collision, two objects§ ④momentum conservation; KE if elastic
'they stick' / 'embed'§ ④perfectly inelastic: v = (m₁u₁+m₂u₂)/(m₁+m₂)
'force during collision'§ ④impulse: F·Δt = Δp
'rolling object', 'angular momentum'§ ⑤I, ω; rolling: v = Rω; KE_total = ½Mv² + ½Iω²
'skater pulls in arms'§ ⑤L = Iω conserved → ω increases
'moment of inertia about'§ ⑤standard table + parallel-axis if shifted
circular motion, banked turn, satellite§ ⑥F_c = mv²/r; gravity: F = GMm/r²
orbit: 'find period / speed / r'§ ⑥Kepler T² ∝ r³ or v = √(GM/r)
'spring period, pendulum period'§ ⑦T = 2π√(m/k) or 2π√(L/g)
'wave on string, frequency'§ ⑦v = fλ; standing: f_n = nv/(2L)
'Doppler shift'§ ⑦f' = f(v ± v_o)/(v ∓ v_s)
Always-true checklist
Σp conserved (no ext F). E conserved (no friction/drag/collision). L conserved (no τ_ext). FBD before equations.
Sign convention
Pick + direction once and stay consistent. Up usually +. Down ramp +. Velocity changing sign means object reversed direction.
⚡ EXAM TRAP — WRONG CONSERVATION LAW

Energy in inelastic collisions = wrong tool. Momentum in dropping-from-height = wrong (gravity provides external impulse). Pick the conserved quantity that matches the situation — momentum for collisions, energy for height/spring changes (no friction).

⚡ FINAL EXAM TRAP — VECTOR vs SCALAR

Force, velocity, acceleration, momentum — all vectors. Energy, work, power, mass — scalars. Adding speeds for opposite directions (signs!) is the most common arithmetic loss. Always check directions before computing.

PHYSICS 1 · Comprehensive Cram Sheet · Ultra-Dense A4
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